![]() ![]() In Etherfields 1 player should play 1 character at a time. That would be far too difficult (two decks of Influence cards, two hands full of cards, etc) and would take away a lot of the fun. NOTE: We strongly advise against playing 2 characters simultaneously by 1 player. However, there are slightly more difficult dreams for 1 character, and there are dreams that are slightly easier for 1 character. There are a lot of balancing mechanisms (including limited pools of Ether, Distress, and Shining Gems, effects that hurt all characters at once, the increasing difficulty of many actions depending on the number of players, limited resources or rewards in many Dreams, and sometimes, for example, the requirement to reach one place with all characters simultaneously). > The game is balanced so that the difficulty of a solo game for 1 character is similar to a multiplayer game for 2, 3, or 4 characters. When playing solo, is there a recommended number of Dreamers I should be manning? Is playing with a single character more difficult? ![]() In other words, miniatures essentially represent "the single Entity reaching you more easily." As the number of miniatures around you doesn't matter (you have to be in the specific range of at least 1 miniature), you suffer only 1 Distress. So in the Dogs Entity example, if I have 3 shapeshifter minis around me and the Turn card states a basic action, do I get 3 distress immediately? It is player characters who check to see if they are within a certain range from the Entity miniature – and if so, something happens to them (the number of Entity miniatures in range mostly doesn't matter).Ī situation in which considering the actions of individual Entities separately is actually important to the game is the Entity Movement, described in the "ENTITY MOVEMENT" chapter on page 8 of the manual. Note that most entities do not perform player targeting actions – this game works a bit differently. The order of the resolving does not matter because it happens simultaneously in the game's world. For example, if a Turn card tells you to resolve BASIC EFFECTS, you should resolve all BASIC EFFECTS (from the currently displayed Entities, but also from the currently displayed Dream Gate tile, etc.) as if they were happening simultaneously. If entities have multiple minis, does that mean that each of them activates separately during the Entity Phase? Normally, you draw the appropriate number of Influence cards, according to the Turn Order rules on page 8 of the manual. Also, do not discard any cards from your Progress zone or any Shining Gems you have! Remember that once you have resolved the Dream Gate tile's Setup of this Dream (place the Dreamscape Setup tiles of this Dream, prepare a Turn deck, set up Dreamers, and spawn any Entities if they should be present from the beginning of the Dream), the first Turn begins. Remember not to discard any cards in your hand that you had when you entered this Dream. Typically, Dreamgate tile allows you to Unseal a few cards or cure a few Distress markers at the very beginning before starting a given Dream. ![]() > Start by reading the Dream Gate tile for this Dream.įor rules, see page 10 of the manual in the DREAM GATE TILES chapter.įirst, prepare your Dream (steps: Setup, Number of Turn cards, Introduction), then enter Dream (steps: Discard the Slumber Dreamscape, Flip the Dream Gate tile). What exactly are we supposed to do when we enter any Dream?
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